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Andy's Workshop

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glasgowworks
neanderthal
slipperman12
ianmacmillan
bharrison
andrew moody
mikehendle
NiallGray
Markh5682
gswindale
dee4141
casperdog
rufuskins
j3801
35005CP
19 posters

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Post  35005CP Tue 01 Jul 2014, 10:53 pm

Hi ged,
I guess this is the reskin you are talking of?

Andy's Workshop - Page 9 Sarah_10

I can always PM DrJimi (Jimi Ibbett) and ask if he wouldn't mind me doing a Reskin of it?

Cheers

Andy

P.S - There goes to show there is still a lot of work out there that everyone can do in the world of models/Re-texturing for MSTS!  Very Happy 


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Post  NiallGray Wed 02 Jul 2014, 12:37 am

35005CP wrote:
P.S - There goes to show there is still a lot of work out there that everyone can do in the world of models/Re-texturing for MSTS!  Very Happy 

Well, get to it then!  Laughing Wink 

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Post  rufuskins Wed 02 Jul 2014, 10:45 am

Well there's certainly lots of pre-grouping stock that can be done, although routes might not be suitable. Apart from LYR there's also a fair number of LNWR items that could be made to name two. The FG DMUs also offer opportunities for models to replace some of the compromises put together by Jon Bilton. As far as I can see there's plenty for me to work on that should see me out!  Shocked   Shocked   Shocked 


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Post  NiallGray Wed 02 Jul 2014, 11:27 am

rufuskins wrote:Well there's certainly lots of pre-grouping stock that can be done, although routes might not be suitable. Apart from LYR there's also a fair number of LNWR items that could be made to name two. The FG DMUs also offer opportunities for models to replace some of the compromises put together by Jon Bilton. As far as I can see there's plenty for me to work on that should see me out!  Shocked   Shocked   Shocked 

Cheers Alec, I'll take a Class 126 DMU, please!  Wink 

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Post  rufuskins Wed 02 Jul 2014, 3:09 pm

It's on a very long list!


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Post  35005CP Tue 22 Jul 2014, 2:33 pm

Hi all,
Whilst I have been away for sometime sorting the Business out and getting this going, I have now spent the last 3 days ((Whilst I have been unwell) reducing the Poly Counts on the Class 20. I am still struggling to get this to work in MSTS (Which crashes back to the Desktop) - It has however been reduced quite considerably, but I have the feeling it is the coupling hook that might be the issue?
also I have to add that most of my Internal Cab work I did has disappeared and is no longer showing in Shape viewer.  Crying or Very sad 
Hopefully someone can help or give me some pointers please?  pale 
Thanks
Andy


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Post  35005CP Thu 24 Jul 2014, 9:08 pm

Hi all,
Well after some Tinkering and some Swearing, I have managed to get the Class 20 into MSTS!!! Only took me a month of Sunday's to resolve!  Evil or Very Mad 
Next have to get the darn centre coaches for the 4TC to work as well!!
Also does anyone know if there are any Met Coaches such as the ones borrowed from the Bluebell Railway to ride behind Sarah Siddons etc?

Also, on a different note I came across File ID 13588 (West Coast Railway Company (WCRC) Charter Activity Pack) and apparently it is for the route Highland Mainline (HML). Is there a CD for this route or is it in the download library somewhere?

In the meantime, here is a screenshot of the Class 20 (Just because I am happy I have got it to work!!)

Andy's Workshop - Page 9 2018913

Also is anyone able to point me in the right direction as to why I can't see any diesel smoke now coming out the top?

If anyone is also able to point me in the direction of Lights on the Class 20 so that the headlight lights up in the direction of travel, would be very much appreciated.

Cheers

Andy



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Post  35005CP Thu 24 Jul 2014, 10:11 pm

Hi all,
Further to my previous post I found out what I was missing in the .eng file and it was the following;

Effects
(
DieselSpecialEffects
(
comment
(
the format of these little blocks is as follow:

offset.x offset.y offset.z
normal.x normal.y normal.z
width in metres

defining the offset from the shape pivot point
where steam / smoke should appear,the direction
it should go and the width of the nozzle
)

Exhaust1
(
-0.366953 3.87218 2.85
0 1 0
0.1
)

Exhaust2
(
0.285156 3.88518 2.85
0 1 0
0.1
)

Oh and I found a really nifty smoke tool along the way!!......  Shocked Laughing Cool 

Here are some screenshots;

20189 Standing still from start;

Andy's Workshop - Page 9 20189_15

20189 on the move;

Andy's Workshop - Page 9 Regula10

And at a stand after coming to a stop;

Andy's Workshop - Page 9 At_a_s10

And for anyone interested here is the location to the Batch files; http://www.3dtrains.com/downloads/misc.shtml

It is the very top one for anybody interested called Diesel Smoke Replacement. Apologies if everyone has seen this download already! But for me I feel it is quite effective!

Cheers

Andy


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Post  rufuskins Thu 24 Jul 2014, 10:23 pm

35005CP wrote:) and apparently it is for the route Highland Mainline (HML). Is there a CD for this route or is it in the download library somewhere?

Please see here for details!


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Post  35005CP Thu 24 Jul 2014, 10:26 pm

Thanks for the Link Alec. I had no luck in searching for it, but assumed someone would know. Will download and give the route a whirl as it looks pretty fab from the graphics shot I saw!  Very Happy 

Andy


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Post  35005CP Wed 30 Jul 2014, 12:21 pm

Hi Everyone,
I sent some time yesterday re-doing the TBSK & TFK Coaches of the 4TC Unit and at long last have managed to get it all to appear and load up in MSTS. Screenshot as below!!  Very Happy 
There was obviously a rogue part somewhere......
The 4TC is not yet finished and I will add parts and look at redoing the texture to the front cab of the 4TC.
As part of the pack I am also thinking about doing a MET Coach as shown below! As well as the other Class 20!

Andy's Workshop - Page 9 4tc20110

Here is the Other Class 20 that I will be doing; http://class20locosociety.co.uk/blog/2013/3/20227-london-underground-repaint

And here is the MET Coach I was talking about; http://class20locosociety.co.uk/img/s8/v85/p1863433594-5.jpg

So far I think 20189 is finished. But obviously I will need someone to test this and everything else once it has been done!

Cheers

Andy


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Post  rufuskins Wed 30 Jul 2014, 2:09 pm

Andy
They're all looking good.


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Post  35005CP Thu 07 Aug 2014, 8:34 pm

Hi everyone,
Well it has been well over a week since my last post. Today I have fixed a few issues with the 4TC as what I thought had worked, obviously didn't work as it should and that had changed since I Un-Stored everything in Trainstore. I have sent what I believe is now working so far to Justin. Some bits and pieces to do with the 4TC. But I believe 20189 has been done to a pretty good standard. I will then concentrate on the other class 20.
Today I have spent some time doing the texture file for the MET Coach 353 (Or Jubilee Coaches as they are called)
Here is a shot of the texture file and beneath that a picture of the coach as is preserved. Any thoughts on how it looks would be much appreciated as it is going to be for everyones benefit after all. And of course I want to get everything right!
I have to say I am really enjoying modelling and thinking up new packs! But it is half testing at times!
Anyway enough of me going on here are the pics!  Very Happy 

Andy's Workshop - Page 9 Aac_3510

Andy's Workshop - Page 9 340910

Cheers

Andy


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Post  35005CP Fri 08 Aug 2014, 12:51 pm

Hi all,

Since I posted yesterday I have also made the texture file for 20227 and gradually going through other textures for this class 20 and is it is slightly different to 20189. But here is a picture of how it looks so far;

Andy's Workshop - Page 9 2022710

I have also done a bit more work to the texture file of the MET 353 coach;

Andy's Workshop - Page 9 Aac_3511


Andy


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Post  slipperman12 Fri 08 Aug 2014, 1:58 pm

Hi Andy,
Far be it from me to criticise anybody's efforts, but I think the lining on the extreme right-hand panel of the coach is upside down, ie the large 'rectangle' should be below the small one. Smile
Otherwise, it's looking good! I think that coach, or one very like it, was used during the 150th anniversary celebrations last year (according to the videos I've seen).

Cheers,
Ged

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Post  35005CP Fri 08 Aug 2014, 3:45 pm

slipperman12 wrote:Hi Andy,
Far be it from me to criticise anybody's efforts, but I think the lining on the extreme right-hand panel of the coach is upside down, ie the large 'rectangle' should be below the small one. Smile
Otherwise, it's looking good!  I think that coach, or one very like it, was used during the 150th anniversary celebrations last year (according to the videos I've seen).

Cheers,
Ged

Hi Ged,
Thanks for pointing out that small mistake. I've changed it now. But please remember it isn't finished yet as I will have to adjust the Metropolitan Sign and the 353 numbers on the side and make them more prominent anyway......
Also I have done a mock up of the 3D model in TSM and I need to make some adjustments to that as well. I need to also put some curves in some of the texture.
Yes it was in the 150 celebration for the MET.  Very Happy 
This is one of the reasons I am looking at doing this pack.
Cheers
Andy


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Post  35005CP Sun 10 Aug 2014, 8:02 pm

Hi everyone,
I have just finished 20227 today and she has now been paired with 20189 for testing. All texture re-working has been done (I believe) and so have resolved the Bounding box through Route Riter. I will then give these 'Chopper's' a run and then run them with the 4TC and see how they both perform....
Next job is to get the 353 Met Coach model right in TSM.... Texture work is complete for the sides, apart from the correct Teak texture.

Anyway here is a pic of the 2 Class 20's together;

Andy's Workshop - Page 9 20189210

Cheers

Andy


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Post  Markh5682 Sun 10 Aug 2014, 8:04 pm

They are looking good Andy.  OK 


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Post  35005CP Sun 10 Aug 2014, 8:13 pm

Thanks Mark. I'm really quite pleased with them mate! I have just run them together at speed and I do think that the braking needs sorting on them a bit.....  Very Happy 
Has anyone any tips to get the braking better please?
Thanks
Andy


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Post  rufuskins Sun 10 Aug 2014, 8:16 pm

Impressive work.


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Post  35005CP Sun 10 Aug 2014, 8:54 pm

Thanks Alec, a lot of work still left to do and am hoping to get this MET coach 353 into the set when I release it.  Very Happy 
I like putting sets together.....  Very Happy 
Still playing around with this 444 Desiro as well...... It has definitely got me stumped with getting the side and roof textures exact!
I did post a thread over on UKTS and have been given a couple of things to try (1 of which I am still tinkering with)
I wonder how these guys on the other sim get it to work and flow right???


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Post  35005CP Mon 08 Sep 2014, 5:01 pm

Hi everyone,
Sorry that there hasn't been any updates for almost a month. Been very busy and have also been in discussions with Justin whom has helped me with a few little problems with the 2 x Class 20's.
Here is a screenshot of 20227 with the 4TC behind. I have redone the Bogies for these 2 Class 20's as well.

Andy's Workshop - Page 9 20227_10

I am interested in getting hold of Dave Babb or Anton Courtney May as I want to ask a few questions with regards to the 444 Desiro that I have attempted to do a little bit of work on. Does anyone have any contact details for them please? Here is a screenshot of a temporary fix for the sides and roof for the texture wrap around. The problem I have now is that I can't extend the sides to the cab this gets messed up! Maybe the more experienced Modeller will beable to help??

Andy's Workshop - Page 9 444_de10

Any help would be much appreciated!

Thanks in advance

Andy


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Post  bharrison Mon 08 Sep 2014, 11:12 pm

Andy,

I think Dave Babb AKA Buffy500 is on ukts still But don't quote me on this.

as for Anton Courtney May AKA Backfoot2002 hasn't been seen for awhile.

Best person to ask is Pete Peddlesden on ukts.

I think both use the other sim now.



Thank You Ben  A4PSmember[b][color=#ff9933]
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Post  35005CP Wed 10 Sep 2014, 7:29 pm

Thanks Ben for you're help.... Do you or anyone else have their email addresses please?
Also I haven't tested the 2 x Class 20's in MSTS yet, but I have found a little issue in OR in that when it starts the Class 20's already have their headlights on full. Only when you increase headlight brightness do they go out.... The complete opposite that should happen.
Cheers
Andy


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Post  slipperman12 Wed 10 Sep 2014, 8:11 pm

Hi Andy,
It depends on which eng file you've used for a base for yours.
I've just tried 20008 (UKTS File ID 8994), which, as you say, starts with the lights on in OR.
Using 20905 (File ID 16336) the lights operate correctly in Open Rails.
There is something in the readme for 20008 regarding the lights and when using two Class 20s in tandem.

Cheers,
Ged

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Post  35005CP Wed 10 Sep 2014, 8:58 pm

Thanks Ged, I'm just going to go and have a look in a mo!
Is there anyone on here with experience of the correct lighting procedure in the .eng file?
I will try and attempt downloading (If I can get on) and download both to check the .eng files against one another.
So I gather the exact same thing happens in MSTS then?
Cheers
Andy


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Post  slipperman12 Wed 10 Sep 2014, 10:54 pm

Hi Andy,
I don't know on which eng file you've based your Class 20s, but for 20008 the front (white) lights don't turn off but the rear (red) ones act as they should! I don't know if a patch was issued.
20905 works correctly in OR and MSTS, but it's different to 20008 in that it has an additional high intensity light on the front.

I haven't investigated it, but don't know why special coding is needed when running two locos together! As I found out with my Sarah Siddons tests, the lights on the end which is coupled to another vehicle do not show (or maybe that's only when using the MSTSBin extended lighting facility?)

Cheers,
Ged

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Post  35005CP Fri 19 Sep 2014, 10:36 am

Hi Everyone,
I can confirm that as soon as MSTS starts as well the lights are on the locos. As shown in the screenshot.

Andy's Workshop - Page 9 20189211

Here is the code in the .eng files to maybe give someone a clue as to where we have gone wrong??

IntakePoint ( 3.33 0.4 FuelDiesel )

Lights ( 13
Light (
comment( Sphere of light )
Type ( 1 )
Conditions (
Headlight ( 3 )
Unit ( 2 )
)
Cycle ( 0 )
FadeIn ( 0.25 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( ffffffff )
Position ( 0.0 3.864 8.392 )
Transition ( 0 )
Radius ( 400.00 )
Angle ( 10.0 )
)
)
)
Light (
comment ( Head light bright )
Type ( 0 )
Conditions (
Headlight ( 3 )
Unit ( 2 )
)
FadeIn ( 0.25 )
FadeOut ( 0.5 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( ffffffff )
Position ( -0.125 1.755 6.55 )
Azimuth ( 0.0 0.0 0.0 )
Transition ( 0 )
Radius ( 0.5 )
)
)
)
Light (
comment ( Head light bright 2 )
Type ( 0 )
Conditions (
Headlight ( 3 )
Unit ( 2 )
)
FadeIn ( 0.25 )
FadeOut ( 0.5 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( ffffffff )
Position ( -0.125 1.755 6.56 )
Azimuth ( 0.0 0.0 0.0 )
Transition ( 0 )
Radius ( 0.25 )
)
)
)
Light (
comment ( Rear Head light bright )
Type ( 0 )
Conditions (
Headlight ( 1 )
Unit ( 3 )
)
FadeIn ( 0.25 )
FadeOut ( 0.5 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( ffffffff )
Position ( 0.3 1.755 -6.5 )
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.5 )
)
)
)
Light (
comment ( Rear Head light bright 2 )
Type ( 0 )
Conditions (
Headlight ( 1 )
Unit ( 3 )
)
FadeIn ( 0.25 )
FadeOut ( 0.5 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( ffffffff )
Position ( 0.3 1.755 -6.55 )
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.25 )
)
)
)
Light (
comment( Marker light left foward)
Type ( 0 )
Conditions (
Headlight ( 3 )
Unit ( 2 )
)
FadeIn ( 0.25 )
FadeOut ( 0.5 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( ffffffff )
Position ( -0.552 1.76 6.46 )
Azimuth ( 0.0 0.0 0.0 )
Transition ( 0 )
Radius ( 0.25 )
)
)
)
Light (
comment( Marker light right foward)
Type ( 0 )
Conditions (
Headlight ( 3 )
Unit ( 2 )
)
FadeIn ( 0.25 )
FadeOut ( 0.5 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( ffffffff )
Position ( 0.6 1.76 6.46 )
Azimuth ( 0.0 0.0 0.0 )
Transition ( 0 )
Radius ( 0.25 )
)
)
)
Light (
comment( Marker light left Rear)
Type ( 0 )
Conditions (
Headlight ( 1 )
Unit ( 3 )
)
FadeIn ( 0.25 )
FadeOut ( 0.5 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( ffffffff )
Position ( -0.75 1.85 -6.46 )
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.25 )
)
)
)
Light (
comment( Marker light right Rear)
Type ( 0 )
Conditions (
Headlight ( 1 )
Unit ( 3 )
)
FadeIn ( 0.25 )
FadeOut ( 0.5 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( ffffffff )
Position ( 0.6 1.825 -6.46 )
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.25 )
)
)
)
Light (
comment( Front red light left)
Type ( 0 )
Conditions (
Headlight ( 1 )
)
FadeIn ( 0.25 )
FadeOut ( 0.5 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( 80ff0000 )
Position ( -0.552 1.76 6.46 )
Azimuth ( 0.0 0.0 0.0 )
Transition ( 0 )
Radius ( 0.25 )
)
)
)
Light (
comment( Front red light right)
Type ( 0 )
Conditions (
Headlight ( 1 )
)
FadeIn ( 0.25 )
FadeOut ( 0.5 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( 80ff0000 )
Position ( 0.6 1.76 6.46 )
Azimuth ( 0.0 0.0 0.0 )
Transition ( 0 )
Radius ( 0.25 )
)
)
)

Light (
comment( Rear red light left)
Type ( 0 )
Conditions (
Headlight ( 3 )
Unit ( 3 )
)
FadeIn ( 0.25 )
FadeOut ( 0.5 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( 80ff0000 )
Position ( -0.75 1.85 -6.46 )
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.25 )
)
)
)
Light (
comment( Rear red light right)
Type ( 0 )
Conditions (
Headlight ( 3 )
Unit ( 3 )
)
FadeIn ( 0.25 )
FadeOut ( 0.5 )
Cycle ( 0 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( 80ff0000 )
Position ( 0.6 1.825 -6.46 )
Azimuth ( -180 -180 -180 )
Transition ( 0 )
Radius ( 0.25 )
)
)
)

)

Sound ( "..\\..\\Common.Sound\\Class_20\\Class20eng.sms" )

Thanks in advance everyone.

Cheers

Andy


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Post  rufuskins Fri 19 Sep 2014, 12:12 pm

I note that in several instances you have used Headlight ( 1 ). My understanding is that this means the actual light is OFF - see here.
Out of interest have you set up lighting sections for each individual loco?


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Post  35005CP Fri 19 Sep 2014, 2:56 pm

Thankyou for the reply Alec.
I have just had a look at the link you sent me and I wonder If this relates to the ones with Headlight ( 3 ) ??
There are only 2 locos and it will just be these 2 Class 20's as the 4TC unit is only set up as a carriage, due to the fact these were only driven with a class 33 or a class 73 attached.


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Post  slipperman12 Fri 19 Sep 2014, 7:29 pm

Hi Andy,
You're using the options of red lights at the front and white lights at the rear.  I assume this is for when cab switching is used (using the opposite view in the same cab!).  If so, I believe you must use the Bin patch lighting Headlight and Unit numbering to achieve this - you can't just use the same default MSTS numbering.

I have butchered your Lights section and have got it working correctly (with 20905) using  MSTS default settings - now to look at the Bin patch manual!!

Cheers,
Ged

EDIT : ... and if Headlight is set to ( 1 ), the lighting control is reversed (but it might be caused by the Bin patch!)

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Post  j3801 Sat 20 Sep 2014, 11:08 am

Perhaps the person (me) whom spent a few hours setting up the customised lighting for these engines could explain the situation and the reasoning behind the set up.

I had been testing these engines for Andy and he asked me to reposition the lights for him and try to sort out why certain lights were not coming on. After sorting out the positions for the lights, I then turned my attention to the directional lighting which would enable the desired effect even when the units are flipped/reversed in a consist.

After digging out the original MSTS lighting guide and reading the required section to refresh my memory, I then proceeded to set the lights up according to "normal" practise, which resulted in only half the lights coming on properly in the desired configuration. I then spent a few hours tweaking the lighting configuration until I ended up with what is in the eng files.

The result is that one set of lights comes on when the lights are in the "off" position, dim = lights off, "full" is the reverse of the first. This enables the red tail lights to work properly (for some reason on my computer they wouldn't work automatically on dim). I should also state that these lights are configured to work without the bin patch installed.

If anyone would like to create a replacement lighting scheme for these engines feel free to do so.

Justin


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Post  slipperman12 Sat 20 Sep 2014, 2:13 pm

Hi Justin,
Thanks for the explanation Smile  I know nothing about MSTS lighting except the snippets of information picked up along the way.  This problem of Andy's seems like the opportunity to learn a bit more!

A couple of questions, to you or Andy.
As you're not using the facilities of the Bin patch, am I right in assuming that the cab-switching facility won't be used (ie change from looking out of the 'flat' end to looking along the bonnet)?
If the Class 20 is at the tail end of the consist, are the red lights to show on the 'flat' end?

Cheers,
Ged

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Post  35005CP Mon 29 Sep 2014, 11:39 pm

Hi all,
I am currently working with Ged and Justin to sort out a few issues..... But I need to sort out the buffers and the bounding boxes still from what I can see....
A question if I may, does anyone know how to make flanges and attach it to the main wheel in TSM???
I hope someone can help with this..... I guess I love to make work for myself....
Cheers
Andy


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Post  rufuskins Tue 30 Sep 2014, 8:51 am

I believe that one method is to create a thin box located at the rear of the wheel. This then has a texture applied using an alpha channel to make the relevant parts invisible. This is a method that can also be used for the wheels themselves as a means of poly culling! Hope this makes sense, although Ian is probably the best man to explain this!


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Post  casperdog Tue 30 Sep 2014, 10:30 am

Hi Andy,
I make the flanges on a solid wheel by making 1 wheel, texturing it, and then do a copy/paste and transform to increase the diameter of the clone. Move it to the left or right side of the wheel, re-texture the left and right faces,delete the edge polys and then in point mode reduce its thickness to the required width. Make a copy of the wheel and move so the gauge is correct and then copy the flange and move it across until it is against the new wheel. You now hopefully have 2 wheels with a flange on the inside edge of each wheel. Add axle if wanted and then join all parts to create a wheel set.

This adds 2 polys to each wheel i.e 4 polys per axle.

I create wheels on the TSM centre hairline axis so that all of the discs/tubes will line up to the same centre and then join all parts before moving into the position on the loco. Trying to add a flange (or axle) to a wheel already in its correct position is likely to give a wobble effect where the centres aren't exactly lined up.

Cheers
Clive


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Post  ianmacmillan Tue 30 Sep 2014, 3:59 pm

Here is a blown up TSM image of an open spoke wheel I recently made.

Andy's Workshop - Page 9 Wheel

All flats areTrans normal with the pink part Alpha black in the ace.

The flange and Rear face sit on the Origin
The outer face on the ace is slightly smaller than the flange and sits slightly above the origin as MSTS track is slightly too high.
Best set this by trial and error.

The rim is 32 sided to give a smooth face, The inner rim is less at 24 sides as it is less obvious. The hub and spokes have been left out for clarity.
These and the inner face are not required for solid wheels.

The flange is made of two flats close together. You can just see the edge of the inner flange giving the illusion of thickness.

The rear face points inward and fits between the two flanges.
It is harder to see so it is not duplicated.

You are free to use the ace file for your own wheels or use my wheels
Email me at ian(at)woodstock-wagon(dot)co(dot)uk if you want them.

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Post  35005CP Thu 16 Oct 2014, 3:12 pm

Hi everyone,
My thanks go to Ian got sending me the files. Very nice looking they are as well. I have sent you an email as well Ian.
Going back to 20227 showing as beneath the rails, I have resolved the issue now. I re-ran it through TSM and it is now loading fine in OR. I have decided to keep the lighting on the Class 20's as they are for now. I will need someone to test them if anyone is available and has the time please?
Then I guess after this has been tested and uploaded, I will have another go with the dreaded 444 Desiro. Twisted Evil
Thanks
Andy


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Post  slipperman12 Sat 18 Oct 2014, 9:38 am

Hi Andy,
Apologies for the late response!

I'd be pleased to check out your Class 20s - you have my email address Smile

Cheers,
Ged

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Post  35005CP Fri 24 Oct 2014, 8:48 pm

Hi guys,
Sorry for no recent response or updates as late.... Work has somewhat picked up in the past week! (Which is fab news of course) Very Happy
However, I have had a few evenings free and have taken my testers comments on board! I have re-done the buffers. But one little niggle that is bothering me is the following..Of which I cannot resolve... One of my Class 20's in the dark, the cab on the outside is lit up like a Christmas Tree!! Does anyone know what I can try to resolve this please?? Initially I thought that it was because the roof or sides weren't seated right in TSM. I have adjusted it a little, but still the same!
Screenshots attached...

20189 is fine

Andy's Workshop - Page 9 2018914

20227 on the other hand.....

Andy's Workshop - Page 9 2022711

Also have been playing around with the 4TC Internal Texture view...

Cheers

Andy




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Post  35005CP Fri 24 Oct 2014, 8:56 pm

Apologies - I forgot to attach the Bitmap texture file of what I have done so far for the revised Internal view.....

Andy's Workshop - Page 9 4tc_bo10


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Post  35005CP Tue 28 Oct 2014, 12:15 pm

Hi everyone,
Does anybody know why 20227 is lit up at night?
Thanks in advance
Andy


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Post  Markh5682 Tue 28 Oct 2014, 12:26 pm

Hi Andy

I once had a similar thing happen with some scenery items, (trackside flowers) I made them exactly the same as my other vegetation, but when I ran the route at night they were lit up like a christmas tree, I tried all sorts to try and fix it but nothing seemed to work, eventually I changed them to have a separate night texture and made it black so it wouldn't show up, not sure if applying a separate night texture works the same way with rolling stock as it does with scenery, if it does, it may be worth a try, I never did find out what caused it.


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Post  slipperman12 Tue 28 Oct 2014, 2:27 pm

Hi Andy,
This may not help very much, but if you use the 20189 shape file for 20227, the cab isn't "lit up".

Being a bit of a dumbo where model building is concerned, the following observation might be rubbish!!  There is a difference of 217KB between the sizes of the shape files, with the 20227 version being bigger.  Whereas I can appreciate there could be some small differences, the locos appear very similar in profile, and 217KB would seem to be a big difference.

NOTE : the size difference is in the uncompressed shape files.

Cheers,
Ged

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Post  35005CP Tue 28 Oct 2014, 3:25 pm

Hi Mark, Ged,
Thanks for the replies guys. I have tried as you suggested Ged by copying the parts (Cab Front, Back and Sides) and re-doing the textures for 20227 and voila it is now showing as it should. Very Happy

Andy's Workshop - Page 9 2022712


Thanks for your help guys! Next step is to try out the new 4TC Internal Texture view!!

Cheers

Andy


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Post  Markh5682 Tue 28 Oct 2014, 3:46 pm

That looks better. OK


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Post  slipperman12 Tue 28 Oct 2014, 6:36 pm

Well done, mate ! Smile

Ged

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Post  35005CP Thu 30 Oct 2014, 9:22 pm

Hi Guys,
Well what a day spending some time on my MSTS models! Been working hard with Ged the last few days in trying to iron out a few problems with the Class 20's and just one more thing to check and overcome and then they are pretty much good to go!
In the meantime, have been working on the 4TC Internal Textures.... I hope everyone likes the screenshot!? Just got to iron out a couple of issues with this texture in placement of the windows...

Andy's Workshop - Page 9 4tc_in12

Cheers

Andy


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Post  steamnut44 Fri 31 Oct 2014, 11:11 am

Very nice Andy, you can almost feel the quality on those seats.


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Post  rufuskins Fri 31 Oct 2014, 12:57 pm

It's all looking very good.


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