Rochdale Area "Route" Diorama
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Markh5682
rufuskins
6 posters
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Rochdale Area "Route" Diorama
This dinner time I downloaded Google Earth and created a *.kml file for the track in the immediate locale of Rochdale Station. I used the RGE function in "Train Simulator Editors & Tools" to create a route called Rochdale. I used Route Riter to create a *.mkr file, and then opened the route, currently called Rochdale, in "Train Simulator Editors & Tools" and after a lot of to'ing and fro'ing eventually found the markers. The selection of too many tiles made that last process longer than necessary.
I intend to revisit Google Earth and add a lot more markers, and use RGE again to create the route but using far less tiles.
I shall post progress or lack thereof here, but in the first instance this will be very experimental as I try and understand what does what and why. I'll look to use Jim Ward's "Stuffit" to create a decent sized REF file.
At this stage this will be a large diorama rather than a full blown route - I would not presume to compete with NWE V3 which covers this area in more modern times. The route/diorama will be based on Rochdale as it was in 1920. Activity on this will be slow as I still want to develop the LYR wagon fleet as well as the LYR coaching stock - perhaps even some LYR engines!
I intend to revisit Google Earth and add a lot more markers, and use RGE again to create the route but using far less tiles.
I shall post progress or lack thereof here, but in the first instance this will be very experimental as I try and understand what does what and why. I'll look to use Jim Ward's "Stuffit" to create a decent sized REF file.
At this stage this will be a large diorama rather than a full blown route - I would not presume to compete with NWE V3 which covers this area in more modern times. The route/diorama will be based on Rochdale as it was in 1920. Activity on this will be slow as I still want to develop the LYR wagon fleet as well as the LYR coaching stock - perhaps even some LYR engines!
ALEC - Supporter of MSTS and TSSH!
rufuskins- Posts : 3728
Join date : 2013-01-17
Age : 76
Location : Milnrow, Lancashire
Re: Rochdale Area "Route" Diorama
Good luck with the route Alec You are doing right starting small, even a small route can be a lengthy process and fascinating to do, but can also be a frustrating experience, I think you'll enjoy it though.
Mark
Re: Rochdale Area "Route" Diorama
rufuskins wrote:after a lot of to'ing and fro'ing eventually found the markers. The selection of too many tiles made that last process longer than necessary.
I tend to keep a Word file with various locations on a route e.g. Dinting -1.97073925 53.44912720 - these can come directly from the placemarks as you place them in Google Earth - and copy & paste those values into the long and lat boxes in the camera view window in RE, then click on 'jump' to go to that place. Clearly this is most useful if one is building a reasonably long route i.e. not having to scroll through.
a214sli- Posts : 64
Join date : 2013-01-30
Location : Stuck to the north-east edge of Birmingham.
Re: Rochdale Area "Route" Diorama
Hi Chaps,
As you're talking about route creation and recording positions as you go along, I thought I'd refer you to a piece of software I discovered a couple of years ago - MSTS_FlyTo. See here : http://forums.uktrainsim.com/viewtopic.php?f=240&t=128578
Since that time, I have found that the link quoted no longer contains the software, .... but it can be obtained here : http://www.trenomania.it/trainsimulator/guideutili.asp
The readme is only in Italian, but Google Translate can be used to get the gist of it, although it is very simple to use. If required, I can post a better English version!!
Cheers,
Ged
As you're talking about route creation and recording positions as you go along, I thought I'd refer you to a piece of software I discovered a couple of years ago - MSTS_FlyTo. See here : http://forums.uktrainsim.com/viewtopic.php?f=240&t=128578
Since that time, I have found that the link quoted no longer contains the software, .... but it can be obtained here : http://www.trenomania.it/trainsimulator/guideutili.asp
The readme is only in Italian, but Google Translate can be used to get the gist of it, although it is very simple to use. If required, I can post a better English version!!
Cheers,
Ged
slipperman12- Posts : 2647
Join date : 2013-01-29
Age : 82
Location : North Nottinghamshire
Re: Rochdale Area "Route" Diorama
Thanks for the various tips, etc. I had forgotten about msts_scrz and have now increased the screen size. I've downloaded the FlyTo utility and will now look at that. Other than that no further work has been done. Time will be in short supply over the coming weekend so minimal work in this area.
ALEC - Supporter of MSTS and TSSH!
rufuskins- Posts : 3728
Join date : 2013-01-17
Age : 76
Location : Milnrow, Lancashire
Re: Rochdale Area "Route" Diorama
Sounds good Alec - Glad to hear somebody else is taking the plunge at Route Building.... I tried it a few years ago and failed at the first hurdle!! May have to give it another go... Just wish there were more help and better guidelines to starting off! I would really like to do the Midhants Railway/Watercressline. (Where I was firing on) - I have all the necessary trackwork layout to get going.
Andy - TSSH Footplate Crew
Re: Rochdale Area "Route" Diorama
Andy
I tried myself sometime ago but because I didn't have any clear idea on what I wanted to create I lost interest. This time I have a plan and an end product in mind. It won't be a masterpiece but it will hopefully represent a slice of local history. It won't be particularly accurate and compromise will be the name of the game, but if looks right to me then it will be acceptable.
So far I have used a tutorial from Steam4me HERE, to set up "markers" using Google Earth and Route Riter. I used Michael Vone's "Step by Step Guide to Building Routes for MSTS" - I bought mine when it was available via Abacus - to set up the route itself, at which time I added the MKR file.
Both need revisiting and I also need to set up the REF file in order to make track, etc. available.
I tried myself sometime ago but because I didn't have any clear idea on what I wanted to create I lost interest. This time I have a plan and an end product in mind. It won't be a masterpiece but it will hopefully represent a slice of local history. It won't be particularly accurate and compromise will be the name of the game, but if looks right to me then it will be acceptable.
So far I have used a tutorial from Steam4me HERE, to set up "markers" using Google Earth and Route Riter. I used Michael Vone's "Step by Step Guide to Building Routes for MSTS" - I bought mine when it was available via Abacus - to set up the route itself, at which time I added the MKR file.
Both need revisiting and I also need to set up the REF file in order to make track, etc. available.
ALEC - Supporter of MSTS and TSSH!
rufuskins- Posts : 3728
Join date : 2013-01-17
Age : 76
Location : Milnrow, Lancashire
Re: Rochdale Area "Route" Diorama
Good luck with your route Alec. You are now entering uncharted waters, in the wonderful world of MSTS.
Geoff
STEAM will ALWAYS be King! It gave us our Great British railway network, which we all enjoy through simulation
steamnut44- Posts : 131
Join date : 2013-01-20
Age : 80
Location : Tamworth Staffs
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