Using Blender
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Using Blender
I wonder if anyone can advise me on this:
How should a rail vehicle be oriented in Blender so that it will point (and travel!) in the right direction in MSTS/OR?
Just getting my feet wet in Blender.
Regards
Tony
PS It strikes me that this is the wrong thread for this type of question - please redirect me if that is so.
How should a rail vehicle be oriented in Blender so that it will point (and travel!) in the right direction in MSTS/OR?
Just getting my feet wet in Blender.
Regards
Tony
PS It strikes me that this is the wrong thread for this type of question - please redirect me if that is so.
Last edited by tonya37 on Sat 09 Dec 2023, 8:32 am; edited 1 time in total (Reason for editing : Added PS)
tonya37- Posts : 118
Join date : 2023-04-19
Age : 80
Location : Perth, WA
Re: Using Blender
Hi Tony,
Yes this topic was in the wrong section, so I have moved it for you!
All good and no harm done! Hopefully the right people will now see this topic and be able to help you.
As I use TSM not Blender, unfortunately I am of no use for exact science.
Then again, alternate thinking may work .
Why not make a simple cube with the sides all different colours and export that as an engine to load into MSTS/OR?
That way you can reference from the sims to the program which colour matches which direction.
I may take you a few minutes to do this, but it can give you a direct answer.
Regards,
Justin
Yes this topic was in the wrong section, so I have moved it for you!
All good and no harm done! Hopefully the right people will now see this topic and be able to help you.
As I use TSM not Blender, unfortunately I am of no use for exact science.
Then again, alternate thinking may work .
Why not make a simple cube with the sides all different colours and export that as an engine to load into MSTS/OR?
That way you can reference from the sims to the program which colour matches which direction.
I may take you a few minutes to do this, but it can give you a direct answer.
Regards,
Justin
Re: Using Blender
Thanks Justin
Sorry to say I'm not far enough into Blender to export to MSTS. There is documentation, which I've read, but not yet understood. I know that using GMax the axes are a bit weird, which is why so many models that should run parallel to tracks actually run across them. I will try it out when I get there but I was being lazy and hoping to use a wiser person's experience!
Thanks for moving topic for me.
BTW hope that work is treating you a little more kindly.
Regards
Tony.
Sorry to say I'm not far enough into Blender to export to MSTS. There is documentation, which I've read, but not yet understood. I know that using GMax the axes are a bit weird, which is why so many models that should run parallel to tracks actually run across them. I will try it out when I get there but I was being lazy and hoping to use a wiser person's experience!
Thanks for moving topic for me.
BTW hope that work is treating you a little more kindly.
Regards
Tony.
tonya37- Posts : 118
Join date : 2023-04-19
Age : 80
Location : Perth, WA
And the answer is...
Hi Justin
I followed your advice but took a shortcut
1. I installed the OR/MSTS exporter
2. I imported an example loco
3. I exported the loco
4. Loaded it into Shapeviewer
5. Observed that the loco was correctly oriented (and that the pantograph was at the front of the loco)
6. Back to Blender
7.
And the result is ... the green (Y) axis parallels the track, positive direction is forward.
Regards Tony
I followed your advice but took a shortcut
1. I installed the OR/MSTS exporter
2. I imported an example loco
3. I exported the loco
4. Loaded it into Shapeviewer
5. Observed that the loco was correctly oriented (and that the pantograph was at the front of the loco)
6. Back to Blender
7.
And the result is ... the green (Y) axis parallels the track, positive direction is forward.
Regards Tony
tonya37- Posts : 118
Join date : 2023-04-19
Age : 80
Location : Perth, WA
Re: Using Blender
Hi Tony,
Sorry, but I didn't see your question until this morning, otherwise I would have helped.
Blender is a bit of a learning curve, but worth it in the end.
A couple of tips that I find useful:
1. Select a part by clicking on it then press "." on the numpad. This zooms in to the part you selected.
2. Select a part and then press the "/" key. This hides all the other parts so you can focus on the part you want. Press the same key again to bring everything back.
Cheers,
Geoff
Sorry, but I didn't see your question until this morning, otherwise I would have helped.
Blender is a bit of a learning curve, but worth it in the end.
A couple of tips that I find useful:
1. Select a part by clicking on it then press "." on the numpad. This zooms in to the part you selected.
2. Select a part and then press the "/" key. This hides all the other parts so you can focus on the part you want. Press the same key again to bring everything back.
Cheers,
Geoff
mrmosky- Posts : 34
Join date : 2019-04-19
Re: Using Blender
Thanks Geoff
Two very useful tips that I have not come across before - thank you!
I must say that at this stage that I rather like Blender. I've found that it is pretty logical with a bit of practice, although I have to say I'm right at the bottom, steep part of the learning curve. I've set myself the task of creating some LNWR wagons. What I want to do is to build an underframe, with running gear, then use that as the basis for a variety of wagons. The underframe itself I plan to build as a series of components, eg wheels, brake gear, wheel suspension, buffers etc.
So far I have explored the windows system and a few of the mesh objects and procedures, I've learned how to export models, I've learned how to structure a model for OR/MSTS, so it has all been very encouraging.
First task is to make a wheel and I see that there are numerous ways of doing it, but it appears that what I thought might be the simplest way by rotating a planar cross section about the wheel axis is not feasible. I think the best plan will be to use extrusion and scaling of a circle - but we'll see. Then will follow what I suspect might be quite difficult, texturing.
Anyway a long journey ahead - any advice will be gratefully received!
BTW, my first step was to look for drawings and information, and I came across a set of RCH drawings from 1923 which are very detailed and dimensioned - even to the PO's plaque. I expect you've seen them, but if not and you are interested let me know and I'll put up the web link.
Regards
Tony
Two very useful tips that I have not come across before - thank you!
I must say that at this stage that I rather like Blender. I've found that it is pretty logical with a bit of practice, although I have to say I'm right at the bottom, steep part of the learning curve. I've set myself the task of creating some LNWR wagons. What I want to do is to build an underframe, with running gear, then use that as the basis for a variety of wagons. The underframe itself I plan to build as a series of components, eg wheels, brake gear, wheel suspension, buffers etc.
So far I have explored the windows system and a few of the mesh objects and procedures, I've learned how to export models, I've learned how to structure a model for OR/MSTS, so it has all been very encouraging.
First task is to make a wheel and I see that there are numerous ways of doing it, but it appears that what I thought might be the simplest way by rotating a planar cross section about the wheel axis is not feasible. I think the best plan will be to use extrusion and scaling of a circle - but we'll see. Then will follow what I suspect might be quite difficult, texturing.
Anyway a long journey ahead - any advice will be gratefully received!
BTW, my first step was to look for drawings and information, and I came across a set of RCH drawings from 1923 which are very detailed and dimensioned - even to the PO's plaque. I expect you've seen them, but if not and you are interested let me know and I'll put up the web link.
Regards
Tony
tonya37- Posts : 118
Join date : 2023-04-19
Age : 80
Location : Perth, WA
Re: Using Blender
Hi Tony
There are three volumes of LNWR Wagons from the LNWR Society that give comprehensive details on the whole LNWR wagon fleet' namely LNWR Wagons, volumes one, two and three by the LNWR Society and published by Wild Swan Books.
I used these to create a few wagons using TSM, but no longer have them.
Good luck with your work and all the best, Alec
There are three volumes of LNWR Wagons from the LNWR Society that give comprehensive details on the whole LNWR wagon fleet' namely LNWR Wagons, volumes one, two and three by the LNWR Society and published by Wild Swan Books.
I used these to create a few wagons using TSM, but no longer have them.
Good luck with your work and all the best, Alec
ALEC - Supporter of MSTS and TSSH!
rufuskins- Posts : 3731
Join date : 2013-01-17
Age : 76
Location : Milnrow, Lancashire
Re: Using Blender
Thanks Alec, much appreciated.
Regards
Tony
Regards
Tony
tonya37- Posts : 118
Join date : 2023-04-19
Age : 80
Location : Perth, WA
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