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Train Sim Modeler Question/s

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Post  35005CP Tue 08 Dec 2015, 2:50 pm

Hi all,

To all of you experienced modelers out there and to those whom work with TSM, I was just wondering how when you go to to File > Create Train Simulator Object how the "Add Ref File Entr" works? Does it automatically split the texture and Shape files of the model and put these files into the associated place as well as adding the entry to the .ref file?

The reason I ask is becuase it doesn't seem to be working correctly if it does for me?

I hope this all makes sense?

Cheers

Andy


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Post  dee4141 Tue 08 Dec 2015, 3:57 pm

Andy, as far as I know the "add ref file" only applies to route objects and only adds an object description into the ref file. The textures and shape files should end up in the respective TEXTURES and SHAPES files for the route. Your problem could lay in the Project Properties or Create TS Object entries.
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Post  35005CP Thu 10 Dec 2015, 9:49 pm

Hi Danny,

As an example this is what my Waitrose model looks like in the TSM Project Properties Window;

Train Sim Modeler Question/s Tsm_110

I have gone into the Shape folder and the .ref file and they are now showing up..... Obviously I need to change the Class from TSMObject to something else.....

But I am finding the texture files aren't being copied into the textures folder.... Any ideas what it might be please?

Train Sim Modeler Question/s Tsm_210

Cheers

Andy


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Post  slipperman12 Thu 10 Dec 2015, 10:10 pm

Hi Andy,
When you say " I am finding the texture files aren't being copied into the textures folder" do you mean all textures, including blank.ace?
If blank.ace is being copied, I suspect the problem might be that your 'Waitrose.bmp' is in the C:\Users\Andy folder.  Have you tried moving it to one of your own created folders and getting TSM to read it from there?

If blank.ace is not being copied either, is there a Read Only element anywhere in the path to the Textures folder?

Cheers,
Ged

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Post  ianmacmillan Fri 11 Dec 2015, 1:08 am

Instead of save, try Package Project.
This moves all the files and textures into a single folder so TSM can find them when you convert to MSTS

Also try Polygon/Find Untextured Polygons.
All parts must have a texture. If you have an untextured poly TSM will create blank.ace for it.

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Post  rufuskins Fri 11 Dec 2015, 9:49 am

I've found that when you copy a TSM object from one folder in another it appears to be necessary to also copy the associated textures, even though you don't amend the lines in the "textures" for the object in the new folder. This has been necessary for my LNWR coach folders where a number of objects are common; e.g. wheels, bogies, chassis, etc.


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