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New Forest V3

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New Forest V3 Empty New Forest V3

Post  fakenham Mon 15 Apr 2024, 11:46 am

Hi,
Just getting back into the excellent openrails routes but having issues with one particular route - New Forest V3. Have downloaded a clone via Github as recommended (20.7gb , 39675 files, maybe worth checking if I'm missing some files, I've a feeling this could be the problem?) , using latest unstable OR (have also tried latest stable) but can't get the route to load when choosing a service - throws up errors such as these ones below. Just wondering if it's just a problem with me doing something not right (most probable) or have any other folks had issues with this route? Have tried the Nfl3, Nfl4 and v4d timetables. PC should be able to cope, i77700k, nvid 1080 graphics card, 32GB ram. Old but still capable. Not having any issues with any other routes at the mo (GE2, Mid east etc etc).
Many thanks.

Error: Failed to build trains
at Orts.Common.ORTraceListener.TraceEventInternal(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) in C:\Jenkins\jobs\Open Rails Unstable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:line 169
at Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String message) in C:\Jenkins\jobs\Open Rails Unstable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:line 116
at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args)
at Orts.Simulation.Timetables.TimetableInfo.ConvertFileContents(TimetableReader fileContents, Signals signalRef, List`1& trainInfoList, Int32 indexcount, String filePath) in C:\Jenkins\jobs\Open Rails Unstable\workspace\Source\Orts.Simulation\Simulation\Timetables\ProcessTimetable.cs:line 666
at Orts.Simulation.Timetables.TimetableInfo.ProcessTimetable(String[] arguments, CancellationToken cancellation) in C:\Jenkins\jobs\Open Rails Unstable\workspace\Source\Orts.Simulation\Simulation\Timetables\ProcessTimetable.cs:line 127
at Orts.Simulation.Simulator.StartTimetable(String[] arguments, CancellationToken cancellation) in C:\Jenkins\jobs\Open Rails Unstable\workspace\Source\Orts.Simulation\Simulation\Simulator.cs:line 512
at Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) in C:\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:line 342
at Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass41_0.b__3() in C:\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:line 208
at Orts.Viewer3D.Processes.GameStateRunActivity.Load() in C:\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:line 249
at Orts.Viewer3D.Processes.LoaderProcess.Load() in C:\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:line 161
at Orts.Viewer3D.Processes.LoaderProcess.DoLoad() in C:\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:line 140
at Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() in C:\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:line 111
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()


TT File : H:\NewForestRouteV3\ROUTES\Watersnake\ACTIVITIES\OPENRAILS\V4aSTATIC.timetable-or


Warning: Engine:ORTSNumberDriveAxles is less than 1, parts of the simulation may not function correctly in H:\NewForestRouteV3\Trains\trainset\Maunsell_BR_Coaches\PP_Set605_BCK_6677.eng:line 18

TT File : H:\NewForestRouteV3\ROUTES\Watersnake\ACTIVITIES\OPENRAILS\V4aELECTRIC.timetable-or
TTROUTES:637 TTTRAINS:639

Information: Station basingstokemain not found for train 2156BevoisPark70B106S15:V4d

Information: Station southamptonedocks not found for train 2220FlthamSotonDks70B109S15:V4d

Information: Station southamptonterminus not found for train 2230WlooDnMail71A253LN:V4d

Information: Station weymouthyard not found for train 930LEwmth71B414U:V4d

Information: Station woking not found for train ECS805BrittanyExpress:V4STATIC

Information: Station brookwood not found for train ECS805BrittanyExpress:V4STATIC

Information: Station brookwood not found for train 1227WlooPmth4BIL:V4Electric

Warning: Train : 1227WlooPmth4BIL:V4Electric : detach details : detached train 1227WlooPmth4BIL:V4Electric already formed out of another train

Warning: Train : 1227WlooPmth4BIL:V4Electric : detach details : detached train 1227wloopmth4bil:v4electric not found

Warning: Train : 715SwngeShunt71B421M7:V4d : pickup details : train 728ecsswngerwessex:nfi1static to pick up is not found

Warning: Train 715SwngeShunt71B421M7:V4d : pickup command to pick up train 728ecsswngerwessex:nfi1static : command invalid

Warning: Train : 648BWestBK714F:V4d : pickup details : train 648bwestbk714fecs:nfi1static to pick up is not found

Warning: Train 648BWestBK714F:V4d : pickup command to pick up train 648bwestbk714fecs:nfi1static : command invalid


Run AI : 627 00:00 01:00

Information: Train 0020LESotonCmail70A2WC:V4d : detach to train : no units to detach


02:00 03:00

Information: Train 2230DnMail71A263N15:V4d : no. of units to detach (3) : value too large, only 2 units on train


Information: Train 310DorchLE71A324Q:V4d : detach to train : no units to detach


04:00

Error: System.NullReferenceException: Object reference not set to an instance of an object.
at Orts.Simulation.RollingStocks.MSTSLocomotive.Update(Single elapsedClockSeconds) in C:\Jenkins\jobs\Open Rails Unstable\workspace\Source\Orts.Simulation\Simulation\RollingStocks\MSTSLocomotive.cs:line 2164
at Orts.Simulation.RollingStocks.MSTSDieselLocomotive.Update(Single elapsedClockSeconds) in C:\Jenkins\jobs\Open Rails Unstable\workspace\Source\Orts.Simulation\Simulation\RollingStocks\MSTSDieselLocomotive.cs:line 582
at Orts.Simulation.Timetables.TTTrain.physicsPreUpdate(Single elapsedClockSeconds) in C:\Jenkins\jobs\Open Rails Unstable\workspace\Source\Orts.Simulation\Simulation\Timetables\TTTrain.cs:line 2572
at Orts.Simulation.Timetables.TTTrain.AIPreUpdate(Single elapsedClockSeconds) in C:\Jenkins\jobs\Open Rails Unstable\workspace\Source\Orts.Simulation\Simulation\Timetables\TTTrain.cs:line 2488
at Orts.Simulation.AIs.AITrain.AIUpdate(Single elapsedClockSeconds, Double clockTime, Boolean preUpdate) in C:\Jenkins\jobs\Open Rails Unstable\workspace\Source\Orts.Simulation\Simulation\AIs\AITrain.cs:line 691
at Orts.Simulation.AIs.AI.AITTUpdate(Single elapsedClockSeconds, Boolean preUpdate, Boolean& activeTrains) in C:\Jenkins\jobs\Open Rails Unstable\workspace\Source\Orts.Simulation\Simulation\AIs\AI.cs:line 751
at Orts.Simulation.AIs.AI.PrerunAI(Int32 playerTrainOriginalTrain, FormCommand playerTrainFormedOfType, TTTrain playerTrain, CancellationToken cancellation) in C:\Jenkins\jobs\Open Rails Unstable\workspace\Source\Orts.Simulation\Simulation\AIs\AI.cs:line 371
at Orts.Simulation.AIs.AI..ctor(Simulator simulator, List`1 allTrains, Double& ClockTime, Int32 playerTrainOriginalTrain, FormCommand playerTrainFormedOfType, TTTrain playerTrain, CancellationToken cancellation) in C:\Jenkins\jobs\Open Rails Unstable\workspace\Source\Orts.Simulation\Simulation\AIs\AI.cs:line 140
at Orts.Simulation.Simulator.StartTimetable(String[] arguments, CancellationToken cancellation) in C:\Jenkins\jobs\Open Rails Unstable\workspace\Source\Orts.Simulation\Simulation\Simulator.cs:line 515
at Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) in C:\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:line 342
at Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass41_0.b__3() in C:\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:line 208
at Orts.Viewer3D.Processes.GameStateRunActivity.Load() in C:\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:line 249
at Orts.Viewer3D.Processes.LoaderProcess.Load() in C:\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:line 161
at Orts.Viewer3D.Processes.LoaderProcess.DoLoad() in C:\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:line 140
at Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() in C:\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:line 111
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()


Loader: Time = 00:03:45.7471477 ms
Loader: Expected = 102,204,627 bytes
Loader: Actual = 102,205,495 bytes
Loader: Difference = 868 bytes (0.0%)

Information: Game.PopState()


fakenham

Posts : 5
Join date : 2024-04-15

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New Forest V3 Empty Re: New Forest V3

Post  fakenham Mon 15 Apr 2024, 3:18 pm

So for anyone that is interested, I've managed to get a service started - the 1156 in the timetable. This appears to only work in the stable OR release, not the unstable as recommended in the instructions. And this only works in the V3 not V4 timetable. I've also tried the earlier github version of the route (3.01, not main) and this couldn't run in stable or unstable OR. There's quite a lot of permutations to try here, so I'm not really sure what I should be using.

Anyway, the service is excellent, what a great looking route, very impressed. Will be interested to hear others thoughts re if they've got services running OK.

fakenham

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New Forest V3 Empty Re: New Forest V3

Post  slipperman12 Mon 15 Apr 2024, 3:34 pm

Hi fakenham,
Welcome the the Forum Smile
May I suggest that you register at elvastower.com?
The reason being that most of us here are not up to speed regarding Open Rails Timetables.
Over there, Rick, the author of the New Forest route, has been making posts concerning use of timetables. Most of the OR developers read and post on the elvastower Forums so you're more likely to get a quicker response to your queries.

Having said that, your first post, with the OR log, seems to show that you have problems other than with Timetables which may indicate that, as you surmise, you are missing some files.

Personally, I've not downloaded the latest New Forest route (yet) and am not interested in the Timetable option!

Cheers,
Ged


Intel i5 4690K (3.5GHz), Gigabyte GA-Z97P-D3 m/b, 12GB RAM, NVIDIA GTX 750ti (2GB), ASUS Xonar DS Sound Card, Win 10 Pro 64 bit.

slipperman12

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Age : 82
Location : North Nottinghamshire

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New Forest V3 Empty Re: New Forest V3

Post  fakenham Mon 15 Apr 2024, 4:20 pm

That's great, thanks very much for your advice Ged, will do.

fakenham

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New Forest V3 Empty Re: New Forest V3

Post  rickloader Tue 16 Apr 2024, 8:09 am

Thank you for your interest in New Forest Route, and I am sorry you are having problems.
The timetable actually comprises linked timetables with static consists split away from the loco hauled trains.
There are also timetables for V3 and V4 the current WIP expansion .
If you look at the menu there will be a "timetable set" window. Choose "player set V3 timetable" then "NfI4" in the timetable window
There is also a player set V4 which gives you the timetable for the latest V4 expansion. But I don`t recommend this as it is in constant change.
The PLAYER SET loads both the player trains with locos and the STATIC timetable the static carriages needed for the services.
If you load a timetable directly (NfI4 or V4d) the static consists will be missing.
The reason for the separate timetables is that users complained they could not distinguish between static and player trains, and OR complained not finding a loco
The line in your log suggests you are trying to run the static timetable
H:\NewForestRouteV3\ROUTES\Watersnake\ACTIVITIES\OPENRAILS\V4aSTATIC.timetable-or
The log should look like this
File = C:\NewforestRoute\NewForestRouteV3\ROUTES\Watersnake\ACTIVITIES\OPENRAILS\PLAYER_SET_V4.timetablelist-or
Train = V4d:725RmseySotonTDEMU2
Please try the PLAYER SET. If this does not work we will investigate further
Rick

rickloader

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New Forest V3 Empty Re: New Forest V3

Post  fakenham Tue 16 Apr 2024, 1:10 pm

Thanks Rick, yes I've had more success recently, using the player V3 timetable and the stable OR.
I've noticed some missing consists in some services, for example 553SotonT71A2704mt shows a missing consist in the description (missing : RL_4MT_76005L09$reverse)...., I'm guessing this is normal or am I actually missing something important for the route to run OK?

But thanks again for this great route, the timetable really immerses you in the route with all those services doing their stuff.

fakenham

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New Forest V3 Empty Re: New Forest V3

Post  rickloader Tue 16 Apr 2024, 6:56 pm

I am glad you have the timetable working. Yes the player_set_V3 is the best bet, being relatively consistent. V4 is in development and although it fixes some glitches, it has the chance of introducing new ones.. V4 timetable also requires the V4 route expansion. This is best accessed from Github desktop to allow the continuing updates.
The missing consist error does not seem to matter. I think it refers to the "include" statements that allow the correct head lamps / disks.
You are probably wise to stick with the stable version of OR. The unstable used to be fine but the timetable seems to be less reliable with the latest unstable versions.
Thank you for your perseverance and feedback. It is rare that anyone comments about New Forest Route. It is not praise that I am after, but rather reassurance that hundreds of frustrated users have not given up in disgust
Rick

rickloader

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New Forest V3 Empty Re: New Forest V3

Post  fakenham Wed 17 Apr 2024, 7:19 pm

No worries, thanks again for your reply. It's a brilliant effort, the timetable really gives you a feeling of a living breathing railway. Also loving the feeling of realistic physics in OR, these coupled with rock steady 60fps really does make it a more realistic train sim compared to others. The sim needs more exposure I think, I've a feeling not many folk know about it and excellent routes like yours.
I actually don't know a lot about steam loco's and their operation, so I'm having great fun in learning all the bits and bobs about how they work. I've been watching some really interesting videos on Youtube such as these, fascinating stuff!

https://www.youtube.com/watch?v=HuyWALEnopo
https://www.youtube.com/watch?v=qT1lrMkDOgM



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