Locos Foward View.
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Locos Foward View.
Hi All.
Having trouble with a few Loco foward views of bits of Loco in the view last time i had this i was given cente view nuubers to change in the Eng file which corrected it but i have mislade them could someone advise me again please??
Having trouble with a few Loco foward views of bits of Loco in the view last time i had this i was given cente view nuubers to change in the Eng file which corrected it but i have mislade them could someone advise me again please??
Art. An older one.
Re: Locos Foward View.
Hi Art,
It depends on the loco! Each will require different values to avoid showing the "bits of Loco" (freight animation!).
Please let us know the locos and cabviews you want to use. Didn't the suggestion, put forward by our dear friend Doug Lee, to use the modified coupling view help?
Cheers,
Ged
It depends on the loco! Each will require different values to avoid showing the "bits of Loco" (freight animation!).
Please let us know the locos and cabviews you want to use. Didn't the suggestion, put forward by our dear friend Doug Lee, to use the modified coupling view help?
Cheers,
Ged
slipperman12- Posts : 2647
Join date : 2013-01-29
Age : 82
Location : North Nottinghamshire
Loco Foward Views
Hi Ged.
It is 7F 53806 in SDJR. Sorry dont remember about dear Dougs Modified coupling View how can i find it please.
It is 7F 53806 in SDJR. Sorry dont remember about dear Dougs Modified coupling View how can i find it please.
Art. An older one.
Re: Locos Foward View.
Hi Art,
Doug and I, together with several other users have had conversations with you regarding using the Shift+1 cab view. This thread, on UKTS, is one example : http://forums.uktrainsim.com/viewtopic.php?f=238&t=118546&p=1464195&hilit=+coupling+view#p1463302
I also sent you a PM with details regarding the 7F on 21 July 2011.
The whole outcome was (I think) that as you didn't like using the modified 6 View, you reverted to the Shift+1 view with a modified cvf file. This, in turn, wasn't satisfactory because if the same cabview was used for a different class of loco, the co-ordinates required changing again. This applies because the 7F cabview is in common.cab, and you got into a bit of a mess with them.
I believe the final response to you was that you'd have to make do with the freight animation parts appearing in your Shift+1 view!
A solution I can think of is for you to change from using common.cab to each loco having its own cabview, which can then be altered to your heart's content - but this means that you've got to edit the eng file of each 7F!
Cheers,
Ged
Doug and I, together with several other users have had conversations with you regarding using the Shift+1 cab view. This thread, on UKTS, is one example : http://forums.uktrainsim.com/viewtopic.php?f=238&t=118546&p=1464195&hilit=+coupling+view#p1463302
I also sent you a PM with details regarding the 7F on 21 July 2011.
The whole outcome was (I think) that as you didn't like using the modified 6 View, you reverted to the Shift+1 view with a modified cvf file. This, in turn, wasn't satisfactory because if the same cabview was used for a different class of loco, the co-ordinates required changing again. This applies because the 7F cabview is in common.cab, and you got into a bit of a mess with them.
I believe the final response to you was that you'd have to make do with the freight animation parts appearing in your Shift+1 view!
A solution I can think of is for you to change from using common.cab to each loco having its own cabview, which can then be altered to your heart's content - but this means that you've got to edit the eng file of each 7F!
Cheers,
Ged
slipperman12- Posts : 2647
Join date : 2013-01-29
Age : 82
Location : North Nottinghamshire
Re: Locos Foward View.
Mmmm . . perhaps this subject could be compressed into an HFL part? It may well be a "little grey cells" problem from which I seem to suffer a little too frequently!
Alec
Alec
ALEC - Supporter of MSTS and TSSH!
rufuskins- Posts : 3728
Join date : 2013-01-17
Age : 76
Location : Milnrow, Lancashire
Loco Foward View.
Hi Ged & Alec.
Thanks for trying to nelp but i think i will stick with it i dont like messing about with files & folders also i dont really like the Camera Hack sorry.
Thanks for trying to nelp but i think i will stick with it i dont like messing about with files & folders also i dont really like the Camera Hack sorry.
Art. An older one.
Re: Locos Foward View.
I've had an idea about this if someone wants to try it.
Use LODs to hide the headlamps until they are beyond the distance between the cab and the lamps.
Work it out by adding the front bounding box entry (the distance from centre to front of loco) and front Cabview position (the distance from centre to cab camera)
Use Polymaster and set 2 LODs at the distance measured and 800.
Enter 999 in the first column and 1 in the other.
The lamps will not show until they are the measured distance from the cameras which will usually be less them the normal viewing distance on the external cameras.
A bit complicated for Art but perhaps loco builders could incorporate it in future models.
Use LODs to hide the headlamps until they are beyond the distance between the cab and the lamps.
Work it out by adding the front bounding box entry (the distance from centre to front of loco) and front Cabview position (the distance from centre to cab camera)
Use Polymaster and set 2 LODs at the distance measured and 800.
Enter 999 in the first column and 1 in the other.
The lamps will not show until they are the measured distance from the cameras which will usually be less them the normal viewing distance on the external cameras.
A bit complicated for Art but perhaps loco builders could incorporate it in future models.
ianmacmillan- Posts : 180
Join date : 2013-01-18
Locos Foward View.
Hi Ian.
Sounds good to me but as you say no way i would attempt to do .
Sounds good to me but as you say no way i would attempt to do .
Art. An older one.
Re: Locos Foward View.
Tried it with a common.load and it won't work.
An object must have a main part displayed at start up. LODs can only be applied to subojects or seperate parts.
A freight animation can only have one part.
I have used this idea on all my wagons where a set of low poly wheels are invisible until 300m at which distance the full poly wheels disappear.
Saves a lot of polys when the wheels are only few pixels on screen anyway.
An object must have a main part displayed at start up. LODs can only be applied to subojects or seperate parts.
A freight animation can only have one part.
I have used this idea on all my wagons where a set of low poly wheels are invisible until 300m at which distance the full poly wheels disappear.
Saves a lot of polys when the wheels are only few pixels on screen anyway.
ianmacmillan- Posts : 180
Join date : 2013-01-18
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